List of redirects
From WarCraft3
Showing below up to 50 results starting with #1.
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- Real → Jass Primitive Types
- Variable → Variables
- WC3 → Warcraft III
- Attaching Systems → Attachment Systems
- Talk:wc3/Attaching Systems → Talk:Attachment Systems
- H2I → Return Bug
- return bug → Return Bug
- I2H → Return Bug
- Return bug → Return Bug
- terrain → Terrain
- terraining → Terraining
- boolean → Jass Primitive Types
- code → Jass Primitive Types
- string → Jass Primitive Types
- UnitType → unittype
- Local Handle Variables → Local Handle Vars
- LHV → Local Handle Vars
- Boolexpr API → Boolean Expr API
- local code → Local Code
- blizzard.j → Blizzard.j
- Leaks → Memory Leaks
- Talk:wc3/Leaks → Talk:Memory Leaks
- hashtable → hashtable
- boolexpr → boolexpr
- bounty tutorial → ReVolver Bounty Tutorial
- integer → Jass Primitive Types
- real → Jass Primitive Types
- handle → Jass Primitive Types
- player → player
- unit → unit
- timer → timer
- playerstate → playerstate
- return nothing → Return Nothing
- null → Null
- User:Nestharus/chapter1-1 → Chapter 1
- Chapter 1 → JASS Manual Chapter 3
- Talk:wc3/Chapter 1 → Talk:JASS Manual Chapter 3
- Unit - Make Unit Face Unit → TriggerEditor/Unit - Make Unit Face Unit
- Wait For Sound → TriggerEditor/Wait For Sound
- Camera - Set Camera Bounds → TriggerEditor/Camera - Set Camera Bounds
- Leaderboard - Change Title → TriggerEditor/Leaderboard - Change Title
- Unit - Shared Vision → TriggerEditor/Unit - Shared Vision
- Cinematic - Flash Speech Indicator For Item → TriggerEditor/Cinematic - Flash Speech Indicator For Item
- Visibility - Disable Black Mask → TriggerEditor/Visibility - Disable Black Mask
- AI - Send AI Command → TriggerEditor/AI - Send AI Command
- Animation - Reset Body-Part Facing → TriggerEditor/Animation - Reset Body-Part Facing
- Visibility - Create Visibility Modifier Circle → TriggerEditor/Visibility - Create Visibility Modifier Circle
- Environment - Enable/Disable Weather Effect → TriggerEditor/Environment - Enable/Disable Weather Effect
- Skip Remaining Actions → TriggerEditor/Skip Remaining Actions
- Game - Give Units To Neutral Victim → TriggerEditor/Game - Give Units To Neutral Victim