Double redirects

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This page lists pages which redirect to other redirect pages. Each row contains links to the first and second redirect, as well as the target of the second redirect, which is usually the "real" target page, which the first redirect should point to. Crossed out entries have been solved.

Showing below up to 50 results starting with #1.

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  1. Attaching Systems (edit) →‎ Attachment Systems →‎ Attachment Systems
  2. User:Nestharus/chapter1-1 (edit) →‎ Chapter 1 →‎ Chapter 1
  3. Dialog Box (edit) →‎ Dialogs →‎ Dialogs
  4. Graphical User Interface (edit) →‎ GUI →‎ GUI
  5. Graphic User Interface (edit) →‎ GUI →‎ GUI
  6. Real (edit) →‎ Jass Primitive Types →‎ Jass Primitive Types
  7. boolean (edit) →‎ Jass Primitive Types →‎ Jass Primitive Types
  8. code (edit) →‎ Jass Primitive Types →‎ Jass Primitive Types
  9. string (edit) →‎ Jass Primitive Types →‎ Jass Primitive Types
  10. integer (edit) →‎ Jass Primitive Types →‎ Jass Primitive Types
  11. real (edit) →‎ Jass Primitive Types →‎ Jass Primitive Types
  12. handle (edit) →‎ Jass Primitive Types →‎ Jass Primitive Types
  13. local code (edit) →‎ Local Code →‎ Local Code
  14. Local Handle Variables (edit) →‎ Local Handle Vars →‎ Local Handle Vars
  15. LHV (edit) →‎ Local Handle Vars →‎ Local Handle Vars
  16. loop (edit) →‎ Loop →‎ Loop
  17. Leaks (edit) →‎ Memory Leaks →‎ Memory Leaks
  18. null (edit) →‎ Null →‎ Null
  19. player numbers (edit) →‎ Player Numbers →‎ Player Numbers
  20. bounty tutorial (edit) →‎ ReVolver Bounty Tutorial →‎ ReVolver Bounty Tutorial
  21. H2I (edit) →‎ Return Bug →‎ Return Bug
  22. return bug (edit) →‎ Return Bug →‎ Return Bug
  23. I2H (edit) →‎ Return Bug →‎ Return Bug
  24. Return bug (edit) →‎ Return Bug →‎ Return Bug
  25. return nothing (edit) →‎ Return Nothing →‎ Return Nothing
  26. terrain (edit) →‎ Terrain →‎ Terrain
  27. terraining (edit) →‎ Terraining →‎ Terraining
  28. "For Each Integer A (edit) →‎ TriggerEditor/"For Each Integer A →‎ TriggerEditor/"For Each Integer A
  29. "For Each Integer B (edit) →‎ TriggerEditor/"For Each Integer B →‎ TriggerEditor/"For Each Integer B
  30. "For Each Integer Variable (edit) →‎ TriggerEditor/"For Each Integer Variable →‎ TriggerEditor/"For Each Integer Variable
  31. "Region With Offset (edit) →‎ TriggerEditor/"Region With Offset →‎ TriggerEditor/"Region With Offset
  32. AI - Ignore All Unit Guard Positions (edit) →‎ TriggerEditor/AI - Ignore All Unit Guard Positions →‎ TriggerEditor/AI - Ignore All Unit Guard Positions
  33. AI - Ignore Unit Guard Position (edit) →‎ TriggerEditor/AI - Ignore Unit Guard Position →‎ TriggerEditor/AI - Ignore Unit Guard Position
  34. AI - Lock Guard Position (edit) →‎ TriggerEditor/AI - Lock Guard Position →‎ TriggerEditor/AI - Lock Guard Position
  35. AI - Recycle Unit Guard Position (edit) →‎ TriggerEditor/AI - Recycle Unit Guard Position →‎ TriggerEditor/AI - Recycle Unit Guard Position
  36. AI - Send AI Command (edit) →‎ TriggerEditor/AI - Send AI Command →‎ TriggerEditor/AI - Send AI Command
  37. AI - Start Campaign AI Script (edit) →‎ TriggerEditor/AI - Start Campaign AI Script →‎ TriggerEditor/AI - Start Campaign AI Script
  38. AI - Start Melee AI Script (edit) →‎ TriggerEditor/AI - Start Melee AI Script →‎ TriggerEditor/AI - Start Melee AI Script
  39. Ability Comparison (edit) →‎ TriggerEditor/Ability Comparison →‎ TriggerEditor/Ability Comparison
  40. All Players (edit) →‎ TriggerEditor/All Players →‎ TriggerEditor/All Players
  41. All Players Matching Condition (edit) →‎ TriggerEditor/All Players Matching Condition →‎ TriggerEditor/All Players Matching Condition
  42. All Players Of Control (edit) →‎ TriggerEditor/All Players Of Control →‎ TriggerEditor/All Players Of Control
  43. Allies Of Player (edit) →‎ TriggerEditor/Allies Of Player →‎ TriggerEditor/Allies Of Player
  44. And, Multiple Conditions (edit) →‎ TriggerEditor/And, Multiple Conditions →‎ TriggerEditor/And, Multiple Conditions
  45. Animation - Add/Remove Unit Animation Tag (edit) →‎ TriggerEditor/Animation - Add/Remove Unit Animation Tag →‎ TriggerEditor/Animation - Add/Remove Unit Animation Tag
  46. Animation - Change Destructible Animation Speed (edit) →‎ TriggerEditor/Animation - Change Destructible Animation Speed →‎ TriggerEditor/Animation - Change Destructible Animation Speed
  47. Animation - Change Unit Animation Speed (edit) →‎ TriggerEditor/Animation - Change Unit Animation Speed →‎ TriggerEditor/Animation - Change Unit Animation Speed
  48. Animation - Change Unit Blend Time (edit) →‎ TriggerEditor/Animation - Change Unit Blend Time →‎ TriggerEditor/Animation - Change Unit Blend Time
  49. Animation - Change Unit Flying Height (edit) →‎ TriggerEditor/Animation - Change Unit Flying Height →‎ TriggerEditor/Animation - Change Unit Flying Height
  50. Animation - Change Unit Prop Window Angle (edit) →‎ TriggerEditor/Animation - Change Unit Prop Window Angle →‎ TriggerEditor/Animation - Change Unit Prop Window Angle

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